They go through the basics of what parts of Blender you need and, more importantly, what parts you can (initially) ignore. I think these are a couple of achievable feats.This spring, I had a few days off and a bit of spare time, so I went looking for a beginner’s tutorial. Next week, I want to finish the tutorial series, which involves putting the cup of coffee and donut together in a scene, and I would like to do some small and simple modelling projects to test out what I’m learning. I made a mediocre cup of coffee, learned a few new tricks, and worked toward creating a regular Blender practice habit. This week, I’m not terribly impressed with my performance, but I am very happy that I completed the goal I set for myself. I struggled to shape the liquid to simulate liquid/cup physics, and to colour it correctly. When used properly, it should be absorbing enough light to have the coffee go from completely black to a light ring around the rim of the cup. This render uses a “volume absorption” setting that means that it absorbs light. There was also a bit of an issue making the material look like coffee. I really struggled to get it “slightly overlapping with the mug” to make it look natural. My coffee doesn’t look quite right, like it’s resting in an actual vessel. This was more challenging due to the very weird spacing requirements to have the solid “liquid” look like it was resting in the mug and reflecting light appropriately. What we actually did, to avoid the immense computing power that liquid can take, was duplicate and resize a portion of the cup to simulate liquid. I assumed that the tutorial was going to then teach me how to simulate liquid, and we’d just fill the glass with coffee. I will have to practice this kind of specific modelling an awful lot. In essence, that’s exactly what happened, but I was still striving for perfection. They have odd curves and look more like they were melted on by an amateur glass blower rather than a master craftsman. The top and bottom of the handle attach very awkwardly to the cup. I think the curve looks very nice, but the handle is a bit thick and I was unsuccessful in scaling it down like I have some other parts of the donut and cup. I was shown the “spin” tool, which is how I made the clean curve to the handle. The handle, which required more specific modelling in Edit Mode, was the first of two major challenges in this tutorial. The coffee cup, itself, came out well as a result. They feel quick and satisfying to render, so I’ll be able to do that sort of practice even when I’m not feeling 100%. I’m feeling more confident about the things that I could render using just simple shaping skills, so I will be doing a slew of practice projects in that realm in the near future. Modelling simple shapes like the curved mug and plate feels much more natural, already, with just my second project. However, I’m trying to see the silver linings in this week’s struggle. I did learn a lot, but the product feels notably more mediocre. This week’s coffee cup, the next part of the Blender tutorial by Andrew Price, was much more difficult than the donut. Turns out, not every lesson in Blender is going to be joyous and gratifying.
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